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Flash Reviews: 18
Music Reviews: 9
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All Flash Reviews
18 Reviews | 2 w/ Responses
Alright, good concept you've got here, cohesive feel and appearance, but you need to increase the screen size and vehicle sizes! It's hard to see which direction you're moving with a tank that small and that undetailed. Some more details that clearly distinguish front from backside of the player tank would be nice. And then the enemies. What's with them having straight-flying missiles while the player weapon corkscrews? That's flippin' annoying to have what should be a perfect shot miss by 2 pixels because the missile decided "Unn durrrr.... Imma turn left nau..." and then it smiles retardedly as you get your ass blown to kingdom come. Another thing, if you're going for realism, don't give the player a realistic rate of fire and then give the enemies some special three-shot move. It really detracts from the game to have one take steal three lives.
Decent game, needs some improvements. 6/10 3/5
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It's nice to see something outside the norms pop up like this. It is rather short, and like some have said could use a wider range of effects, but I still think it's great. Original, funny and off the wall.
Cheers
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Just don't put it back in the woods after, yah? it'll confuse the squirrels. They think it some kind of foresty disco or somethin'.
Best of the Cat Faces yet. Absolutely balls-to-the-wall wacky and hilarious.
Nice job, keep it up.
5/5
10/10
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Dude, this is awesome. It is simple yet really well done. I like the quips the Automated Support System gives... oh wow... its acronym is A.S.S. Hahaha.
Liked the style, animation was great, and over all a really well done game.
...I need some Menergy. Nice Powerthirst reference.
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While this game is unbelievably addicting, it is very, very hard. I have an issue with the fact that your enemies can inflict damage on your castle faster than you can acquire gold for a repair, often causing the price of the repair to shoot up so high that it would be impossible to actually recover. On top of that, the fact that partial repairs aren't possible is a little annoying. Imagine some soldiers out on a battlefield:
"The fort's taking a beating! We need to repair it!"
"We can't!"
"Why!? We've got materials to shore up the holes!"
"We can't repair it until we have enough to do a full repair!"
"What the shit?"
And the other thing that gives me issue is that you need gold to repair a castle. You do not build a castle out of gold, you build it out of wood and stone. Unless the king is an absolute fop, he wouldn't tell people
"My castle is under attack! Rebuild it down to the last engraving on my bedpan!"
It would be more like:
"My castle is under attack! All hands repair the walls! Screw the artistry!"
This makes the whole "you need gold to repair" thing seem unnecessary, and the fact that you are spending most of your gold developing weapons and crap often makes gold the thing that hinders repairs. It's kinda like a king going "My castle is falling apart, the enemy marches ever closer, we must protect ourselves by rebuilding the wall only after we have enough gold to decorate it with." It doesn't make sense, and seems to add difficulty for an illogical reason.
... sorry about the rant... I tend to do that.
It is a great game, you've got good art, good game flow, but difficulty for illogical reasons.
8/10
5/5
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That was great, the humor, the music, the drawing/animating--most especially the animating. Good work.
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Dude, a masterful job there. Everything was damned awesome, and you did an excellent job animating with the sprites.
Loved how you used Perfect Dark musics in the beginning.
Author's Response:
Perfect Dark roxxxxx!!!
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I've never seen something like this before. It is quite awesome, and as you said really fun to do with a tablet. the one thing it could improve upon is cleaning up the code so that it doesn't get constipated whenever you get close to completing the goal. This would really help for people with high crap level computers. Or make a quality control.
Either way, this kicks epic @$$.
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That was pretty neat. I do agree with some people that the snipers were hard to see, but once you got used to it, things got easier. The action was kinda slow, tho.
A decent job in my opinion.
I think the people who give this low ratings are ignoring how much work goes into making something like that.
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That was a brilliant game. Good graphics, good gameplay style and all, but there were a few things that were extremely illogical and frustrating that kinda ruined the experience.
1. Not being able to switch weapons while reloading.
Seriously. What the fuck is up with this? In combat, If you have two guns, one is out, the other ready to go, you stash the empty and kick ass with the full one. You don't risk getting your ass kicked over an empty clip when you've got other options. Please, to make things a wee bit more entertaining, make it so that your character isn't as stubborn as hell when it comes to a choice of full clip of ammunition or getting your ass chewed out.
2. Not being able to flee.
So, is this guy supposed to be King Leonidas or something? When the other survivors run, couldn't you run too? You'd survive, but have less time to search the next day since you would've built a new barricade. The whole "I WILL HOLD THIS POSITION OR DIE!" mentality really doesn't fit the situation--its not like the world is going to end if you don't. I gather that the world is ending anyway.
3. Not being able to step out of the bunker after it's been destroyed.
So, the zombies just tore down your bunker, they're coming in through the left, but not the right. It's clear to the right. Couldn't you climb out and go kick ass in close quarters combat, or is there buried treasure under the bunker?
Sorry for the rant. Don't mean to make people think I had absolutely no fun at all.
The gameplay style was friggin epic, though. I love the "defend at night, reinforce by day" style, the search method, and the whole "forty days or less" scenario. A lot better than a lot of games on here.
A brilliant game, with a few flaws, but still brilliant. Keep it up.
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